About This Game Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves) is a target of opportunity.Twist other Empires into submitting to your galaxy-class wit with diplomacy and wheel-and-deal your way to supremacy.Research new kinds of weapons, engines, shields, and more, all of which retain their unique benefits as the game progresses, with a research web whose contents are shuffled every game at your option. Exploit interstellar phenomena such as asteroid belts and stars and exploit them for yourself or destroy them to deny your foes. Create and destroy new worlds through advanced technological research.Match your strategy against up to 10 other opponents (online or LAN-linked). Save the game when dawn breaks and boot it back up at dusk. It isn't over until you say it is! Drop in and drop out at any point; disconnecting players will not disrupt the game!Your weapons, your ships, your rules: Almost the entire game can be modified through Notepad! Easily add new models and particle effects to the game with “out-of-the-box” developer tools. Create new weapons in seconds; create new AIs through scripts! The Galaxy is yours!Key features:Vast, Procedurally Generated GalaxiesIntricate Ship Design and Exciting CombatUnique Research System Race CreationEasy to use interface, complex gameplayEngaging AI opponentsExtensive modding supportMultiplayerOriginal SoundtrackMuch more to come! 7aa9394dea Title: Star RulerGenre: Indie, StrategyDeveloper:Blind Mind StudiosPublisher:Blind Mind StudiosRelease Date: 20 Sep, 2010 Star Ruler Patch star ruler 2 wake of the heralds torrent. star ruler 2 vs endless space 2. star ruler 2 combat. hunter star ruler for quilting. star ruler 2 fling beacon. star ruler meaning. star ruler 2 how to make money. star ruler 2 torrent. star ruler 2 dry dock. star ruler 2 economy guide. star ruler 2 guide. star ruler cheats. star ruler 2 nylli. star ruler pc review. star ruler modding guide. star ruler 2 pc. star ruler hauler. star ruler cheat codes. star ruler 2 download free. star ruler 2 how to terraform. star ruler governor types. star ruler 2 tutorial. star ruler 2 open source. star ruler mods. star ruler 2 vs distant worlds universe. star ruler github. star ruler 2 ai. star ruler 2 solar engine. star ruler 2 population growth. star ruler galactic armory wiki. star ruler 2 colossus hull. star ruler 2 wake of the heralds download. star ruler 2 version. star ruler resources. star ruler 2 wiki. star ruler 2 asteroid mining. star ruler ost. star ruler microcline. star ruler 1 wiki Established a small empire, enemy attacked. Decided to whether I could spawn 100 000 000+ ships. My fleet kept expanding until the game crashed. 10/10.. Very dull. No real storyline. Gameplay can be almost completly automated. If you don't automate, everything takes too long. Don't know where this "build ships as big as you want" malarky is coming from. Ships have a "scale" setting, but don't reallly change sixe, and still have limited module spaces. An etremely drawn out game with no reward. If you win one game, you've won them all. No variation whatsoever. Not recommended.. The beginnings of an insanely complex space empire building game, I await each update eagerly :D. Jogo muito interessante. Muito mesmo. Há muitas possibilidades devido à aleatoriedade da criação dos sistemas solares. Recomendo fortemente.. It's pretty interesting, haven't played it indepth yet but shows lots of promise.. When a game makes it a struggle enough just to chug to the end of the tutorial, you know there's a problem. I'd sooner have fun completing every tutorial in every paradox game ever made than try to do this tutorial again. It was just too boring. It taught you what felt like everything the game had to offer, and yet I still got into my first match feeling like I've learned nothing at the same time. And here's what I learned in my short time in my first match and in the tutorial of this game.+The game takes a unique spin on the RTS genre, points for bravery.+You can raise literally a fleet as large as your CPU can support. That is astounding, and really helps the combat element in this game.+/- A very unique take on planet management, one that is complicated to understand, but also sort of interesting to toy with. Every planet forms a web of resources, and can be tailored by your or an AI to a certain task.+/- Resource collection feels lacking. everything essentially starts as ore, which then gets processed into countless more complicated resources to tailor to specific production. Ore is limited on a planet, so you need to keep expanding or also begin to take advantage of asteroid fields. I've never been a fan of "One resource" strategies like that, especially when you then need to tailor certain planets into factories to turn that resource into a specific production part. It just seems like a needlessly complicated version of what should be something simple, and I just don't like it.-The tech tree is bad. Instead of researching specific techs, you have this strange map of generalized tech types. You can queue different ones for research, or just leave it on one type, and watch as they "level up". This doesn't provide you with anything new really, it just upgrades the effeciency of what you already have. To update your ship with "new" upgraded tech you hit the "update" button on the schematics, and then retrofit. You then watch as no visible change is made to the ship, but know deep down that somehow, it is better that it was. Even if it's completely unobservable.-Diplomacy is pointless and makes no sense. I can't have a peace treaty without an expiry date or it lasts the entire round? What the ♥♥♥♥? Ever hear of breaking a treaty? How declaring war nullifies treaties? I don't want a match-long peace or alliance I just want one that ends when I or my ally chooses to end it, not at the end of 1-10,000 seconds. Oh, and no normal human being counts time periods that long in seconds so what the ♥♥♥♥?-Ship design is utterly confusing/under-done/needing a complete redesign. Essentially you just drag and drop modules, hulls, engines, and etc onto a flat square that is supposed to be representing your ship. They tell you placement matters, if you put it towards the front, it will be in the front. If you overlap it with another module, you may get some bonuses. Why the hell is it apparently so complicated like that then, if I'm designing a ♥♥♥♥ing square? I don't know where things are going to pop out on an aerodynamic long-shaped ship when I'm designing a god damn square! I don't know what these "bonuses" i get for overlapping things are, because nothing in the game teaches you this. This is a pathetic way to go about ship design.I could go on ranting, but I'll end by saying that Star Ruler is a game you play only when you have NOTHING else to play, at best. I give this a 3/10. It has potential hidden in there, but I can't bring myself to waste my time trying to see if it ever shows itself. I certainly hope Star Ruler 2 is better than this. Because you should avoid this game like the plague unless it's on a very cheap sale, and you have literally nothing else to play.
hendutiwesea
Star Ruler Patch
Updated: Mar 24, 2020
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